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Health potion

Healing potions are used to restore a character's health after taking damage in combat, making them essential part of the game and an easy income for Herbalism characters.They come in three tiers or sizes, healing ampoule, healing vial, and healing horn.

Base healing vial

Every point of healing restores 6 health (1% of 600 total health is 6 health). Health will be restored from the most injured body part first, fulling healing that part before moving onto the next part.

Healing horn

When using healing potions, the player should always considering wasted effect from overhealing. For example, a 31 healing potion may be strong, but waiting until you've taken 186 damage may be dangerous, making it less versatile. On the other hand, needing fewer potions overall may save time or gold.

Suggested recipes[]

Healing is calculated from an estimated 50% Fortifying, 30% Energizing and 20% Activating. Common plants used include Orchis, Hawkweed, Cascardent and Amphrosis. The most common potion being Hawkweed/Orchis as Hawkweed is sold by NPC merchants in limited supplies.

Healing Vials[]

Main article: Healing vials

Healing vials take 41m41s and 9.9 energy to craft, requiring 3 plants, 1 binder and 1 vial. They have an inherent bonus of 8 healing.

Plant 1 Plant 2 Plant 3 Herbalism difficulty Concoction resistance Heal Tox Max uses Max heal
00724 orchis Orchis 00724 orchis Orchis 00724 orchis Orchis 23 5 13 4 25 325
00724 hawkweed Hawkweed 00724 orchis Orchis 00724 orchis Orchis 24 10 20 5 20 400
00724 hawkweed Hawkweed 00724 tricinia Tricinia 00724 orchis Orchis 28 15 21 5 20 420
00724 hawkweed Hawkweed 00727 grondanite Grondanite 00724 orchis Orchis 34 20 21 5 20 420
00724 amphrosis Amphrosis 00726 julno Julno 00727 grondanite Grondanite 38 20 25 5 20 500
00724 amphrosis Amphrosis 00726 cascardent Cascardent 00724 orchis Orchis 38 22 31 6 16 496
00724 star of jotun Star of Jotun 00727 troll claw Troll Claw 00724 orchis Orchis 56 45 51 9 11 561
Plant 1 Plant 2 Plant 3 Herbalism difficulty Concoction resistance Heal Tox Max uses Max heal

"Max uses" refers to the number of times the potion can be used, starting from 0 toxicity until reaching 100. "Max heal" is the total healing value from doing so (assuming no over-healing occurs).

Healing Ampoules[]

Main article: Healing ampoules

Ampoules take 4m10s and 1 energy to craft, requiring 2 plants, 1 binder and 1 ampoule. They have have a base toxicity of 10.

The high toxicity means that they are generally considered a waste of resources (unless you manage to buy the components from an NPC). On the plus side, they are very fast to make.

Plant 1 Plant 2 Herbalism difficulty Concoction resistance Heal Tox Max uses Max heal
00724 orchis Orchis 00724 orchis Orchis 5 5 5 14 7 35
00724 hawkweed Hawkweed 00724 orchis Orchis 6 10 13 14 7 91
00724 hawkweed Hawkweed 00724 tricinia Tricinia 11 15 14 14 7 98
00724 hawkweed Hawkweed 00727 grondanite Grondanite 18 20 14 14 7 98
00724 amphrosis Amphrosis 00726 cascardent Cascardent 23 22 25 15 6 150
00724 star of jotun Star of Jotun 00727 troll claw Troll Claw 43 45 47 18 5 235

Healing Horns[]

Main article: Healing horns
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