Healing potions are used to restore a character's health after taking damage in combat, making them essential part of the game and an easy income for Herbalism characters.They come in three tiers or sizes, healing ampoule, healing vial, and healing horn.
Every point of healing restores 6 health (1% of 600 total health is 6 health). Health will be restored from the most injured body part first, fulling healing that part before moving onto the next part.
When using healing potions, the player should always considering wasted effect from overhealing. For example, a 31 healing potion may be strong, but waiting until you've taken 186 damage may be dangerous, making it less versatile. On the other hand, needing fewer potions overall may save time or gold.
Suggested recipes[]
Healing is calculated from an estimated 50% Fortifying, 30% Energizing and 20% Activating. Common plants used include Orchis, Hawkweed, Cascardent and Amphrosis. The most common potion being Hawkweed/Orchis as Hawkweed is sold by NPC merchants in limited supplies.
Healing Vials[]
- Main article: Healing vials
Healing vials take 41m41s and 9.9 energy to craft, requiring 3 plants, 1 binder and 1 vial. They have an inherent bonus of 8 healing.
Plant 1 | Plant 2 | Plant 3 | Heal | Tox | Max uses | Max heal | ||
---|---|---|---|---|---|---|---|---|
Orchis | Orchis | Orchis | 23 | 5 | 13 | 4 | 25 | 325 |
Hawkweed | Orchis | Orchis | 24 | 10 | 20 | 5 | 20 | 400 |
Hawkweed | Tricinia | Orchis | 28 | 15 | 21 | 5 | 20 | 420 |
Hawkweed | Grondanite | Orchis | 34 | 20 | 21 | 5 | 20 | 420 |
Amphrosis | Julno | Grondanite | 38 | 20 | 25 | 5 | 20 | 500 |
Amphrosis | Cascardent | Orchis | 38 | 22 | 31 | 6 | 16 | 496 |
Star of Jotun | Troll Claw | Orchis | 56 | 45 | 51 | 9 | 11 | 561 |
Plant 1 | Plant 2 | Plant 3 | Heal | Tox | Max uses | Max heal |
"Max uses" refers to the number of times the potion can be used, starting from 0 toxicity until reaching 100. "Max heal" is the total healing value from doing so (assuming no over-healing occurs).
Healing Ampoules[]
- Main article: Healing ampoules
Ampoules take 4m10s and 1 energy to craft, requiring 2 plants, 1 binder and 1 ampoule. They have have a base toxicity of 10.
The high toxicity means that they are generally considered a waste of resources (unless you manage to buy the components from an NPC). On the plus side, they are very fast to make.
Plant 1 | Plant 2 | Heal | Tox | Max uses | Max heal | ||
---|---|---|---|---|---|---|---|
Orchis | Orchis | 5 | 5 | 5 | 14 | 7 | 35 |
Hawkweed | Orchis | 6 | 10 | 13 | 14 | 7 | 91 |
Hawkweed | Tricinia | 11 | 15 | 14 | 14 | 7 | 98 |
Hawkweed | Grondanite | 18 | 20 | 14 | 14 | 7 | 98 |
Amphrosis | Cascardent | 23 | 22 | 25 | 15 | 6 | 150 |
Star of Jotun | Troll Claw | 43 | 45 | 47 | 18 | 5 | 235 |
Healing Horns[]
- Main article: Healing horns